Book 3 in the USA Today bestselling series where an immersive game opens a gateway to the treacherous Realm of Faerie…THEIR LAST CHANCE…Jennet Carter and Tam Linn are almost out of time. Feyland, the most immersive computer game ever designed, is about to be released into the world–along with the Realm of Faerie’s dangerous magic.WIN THE GAME…The faeries, desperate to break free from … magic.
WIN THE GAME…
The faeries, desperate to break free from their realm, have set treacherous plans in motion. Despite magical allies of their own, Jennet and Tam have no idea what dire threats await, both in-game and out.
OR DIE TRYING…
Battling for their lives against the united powers of the Dark Queen and Bright King, Jennet and Tam’s quest to stop the fey takes them into the perilous Twilight Kingdom, where illusion reigns–and magic can break all the rules.
more
Received a copy free for an review. I enjoyed this story a lot. I loved the characters, the plot and the action. Fantasy and any reader that reads this book will love.
loved it
This was a BookBub find and one I couldn’t wait to read as I really enjoy Fantasy novels and enjoy video games. The idea of this novel intrigued me greatly and was an easy read. However I found it somehow lacking. I feel like there could have been more to this story. I also found that this was quite predictable. Maybe the sequel novel(s) will be more in depth, but I just don’t see myself being a reader. I was only vaguely entertained and don’t see myself returning to the Feyland realm. So in the end I do not recommend this book.
I was given a free copy of the book for an honest review. When I first saw the cover, I was a little worried about what I had agreed to. The story starts out similar to what I was worried about. I have to admit I even stopped and listened to another book. But I wanted to give it a solid amount of time, so I went back to it. After getting through a little more, the book started to pick up and I enjoyed it more. I can still recommend this book but I have to ask for patience at the beginning. After learning about the main characters and some of their background, we learn about a full immersion VR rig that even though it is supposed to go to beta Feyland game, it actually crosses over into the real fairy dimension where they can be influenced, hurt and even killed in that land.
Picking up at the end of the prequel this book takes us further into the world of The Fae and even deeper into Simming. The characters are brought further out and become even more identifiable with and we watch them grow into more mature individuals who are more able to handle each obstacle that comes their way even when they themselves believe everything is impossible.
This is a wonderful tale of adventure, growth, vulnerability and learning to trust in each other. I would heartily recommend this to any fantasy lover and also to anyone who loves to watch people interact with others and how much can be learned from doing so
Feyland: The Dark Realm, a first novel in a series written by Anthea Sharp pleasantly surprised me after being unsure about the premise.
The story centers around the wealthy Jannet Carter inside a virtual reality game facing the Faerie Queene, losing much more than she bargained for. Jannet must somehow get back into the game and win it, only she needs a “champion” to do so for her. This leads her to leave everything in her life behind and move to a new town due to her father–and his prototype gaming simulator–being transferred. Here, in a rundown, crime ridden town, she searches hopelessly for the best gamer around to help her who happens to be Tam Linn, a closed-off boy with a complicated home life and poverty stricken upbringing that clashes with her exorbitantly wealthy lifestyle. Together they must fight obstacles in the real and fantasy-sim world and all before a certain date or they won’t just lose themselves or their autonomy, but the real world as they know it.
The premise seemed to be out of my taste range, since it seemed to blend genres and I’m no gamer. And yet, the world building in both the Earth future and the simulated virtual reality game was astounding and well done to the point that the reader feels as if there’s no game, but a real fantasy world. As a person well read in mythology, I thoroughly enjoyed this well-researched and uniquely envisioned fairy-world. The fact it was in a game made it much more plausible and less fantastical. I’m impressed with the mix of dystopian and fantasy themes, and the well-rounded characters full of rich character building issues. I absolutely love Tam.
I really have no negatives to say, except I felt the ending was done so well and things ended so perfectly that I don’t want another novel. Tam and Jannet ended on such a positive note that I’d rather see two new characters in another faerie world than spoil their happy-for-now ending.
Interesting story of gaming, fairies and a human girl. This continues where the prequel left off and keeps you interested with quests, battles, well written characters and an overall good story.