We ‘ve decided to rank these quests from worst to best, based on how concern and engaging the quests themselves are .
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15 The Cursed Tribe – Malacath
To get this quest, you need to travel to a crc stronghold named Largashbur. Fetch a Daedra Heart and some Troll Fat. then, you ‘ll have to find Shagrol ‘s Warhammer from Fallostone Cave .
The wages is Volendrung, a warhammer which drains 50 points of Stamina, which is n’t a lot. furthermore, the solid bay is largely about fetching items, with nothing terribly master .
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14 Waking Nightmare – Vaermina
Erandur in Windpeak Inn of Dawnstar will give you this quest. Follow him throughout the quest, until the part where Erandur begins a spell to destroy the Skull of Corruption .
This staff charges damages by taking nightmares from sleeping people. If you want it, you ‘ll need to kill Erandur before he finishes his go. The reinforce is a very situational weapon, and the pursuit is story-wise quite lackluster .
13 Ill Met By Moonlight – Hircine
Speak to Sinding in the Falkreath Barracks. He ‘ll tell you to kill a beast in the forest. however, this animal will in turn tell you to go and kill Sinding in Bloated Man ‘s Grotto rather .
If you kill Sinding you get the Savior ‘s Hide, which gives you 15 % magic underground and 50 % poison resistance. If you spare him, you get Hircine ‘s Ring, which lets you transform into a werewolf. The rewards are precisely average, and there is n’t much singularity to the quest ‘s report .
12 The Only Cure – Peryite
At the enshrine of Peryite, you need to mix a argent ingot, a Deathbell flower, Vampire Dust and a Flawless Ruby for a particular incense to speak with Peryite. He ‘ll send you to kill Orchendor at Bthardamz .
In tax return, you receive the Spellbreaker, a shield that when blocking will besides ward off 50 points of enchantment damage. Given the monetary value for the incense, this request is a bit annoying and expensive to do, particularly if you don’t have use for a carapace .
11 The Whispering Door – Mephala
After completing Dragon Rising, you ‘ll hear rumors of Nelkir being troubled. He ‘ll send you to a doorway to a basement, to which you need to pickpocket a key for, from either Jarl Balgruuf or Faendal .
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Inside you ‘ll find an Ebony Blade. Mephala will say you need to charge the weapon by killing friendly NPCs. You can charge the weapon up to 30 points of Absorb Health damage. The quest ‘s history is interest, but the rewards are a disappointment .
10 Discerning The Transmundane – Hermaeus Mora
This quest is share of the chief quest of Skyrim. After you ‘ve collected blood samples from all different species of elves for Septimus Signus and brought the Essence Extractor back to him, he will open a Dwemer safe-deposit .
Inside, a bible known as Oghma Infinium is found. If you read it, you will gain five points in each of the skill categories : Mage, Thief and Warrior. The pursuit is very farseeing, and takes you to Blackreach, one of the more interesting places in Skyrim, but it ‘s worth it for the skill boost .
9 Pieces Of The Past – Mehrunes Dagon
In Dawnstar, meet with Silus, the stolon of the museum on the Mythic Dawn. He ‘ll ask you to retrieve the pieces of Mehrunes ‘ Razor. After that, meet him at the enshrine of Dagon .
You can choose to kill or spare Silus, but to get the Razor you have to kill him. The Razor has a humble probability of killing an enemy immediately, but is otherwise fairly useless. The quest basically demands you to fetch items from three different locations, which is a concept all excessively conversant in Skyrim .
8 Boethiah’s Calling – Boethiah
At the enshrine of Boethiah, you have to sacrifice a follower and the fight all of the cultists until one stopping point person is standing. After that, Boethiah asks you to kill the current champion located in Knifepoint Ridge .
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The reward is the Ebony Mail, which lets you move quietly. Enemies who get near will take 5 points of poison damage. The pursuit has some interesting elements, such as killing a follower, but is otherwise quite generic .
7 The Black Star – Azura
Retrieve Azura ‘s asterisk from Ilinalta ‘s Deep. You can either give it to Nelacar and then get the Black Star or give it to Aranea at the Shrine of Azura who gives you a pure version of the star .
You besides have to enter the star and destroy Malyn Varen who inhabits it to purify it. The Black Star steep and holds black and white souls. It ‘s a commodious object to have if you enchant quite a bite, since it never gets destroyed and can hold Grand level soul .
6 The Break Of Dawn – Meridia
To get the Dawnbreaker, you need to first find Meridia ‘s Beacon, which is always in a random dungeon. After that, you ‘ll need to purify the temples underneath her enshrine and allow for Meridia ‘s unhorse to flow through it .
While the quest is fairly simple, it ‘s the reward that counts. The Dawnbreaker is very utilitarian against draugr since it does fire damage and has a gamble of creating an explosion that kills nearby undeads a well .
5 A Daedra’s Best Friend – Clavicus Vile
Find the digress cad Barbas outside of Falkreath, who will speak to you. He wants to be united with his dominate Clavicus Vile. however, Clavicus will send you to first fetch the Rueful Axe from Rimerock Burrow .
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If you kill Barbas with the axe, you can keep it. To get the Masque of Clavicus Vile, you need to spare Barbas. The Masque gives 20 % better prices, increases Speech by 10 and regenerates Magicka 50 % faster. The rewards apart, can you believe Skyrim has a talking dog ? That alone makes this pursuit pretty amusing .
4 The House Of Horrors – Molag Bal
In Markarth, investigate the haunted house. Inside, you ‘ll find a strange mace. Molag Bal will command you to bring Logrolf the Willful to him and slay him with the mace to keep it .
The mace does 25 Stamina and Magicka damage. If your enemy dies in 3 seconds, an empty person muffin will be filled. What ‘s capital about this quest is how terrifying the haunted house is at first, and the macebearer itself is reasonably herculean of a weapon .
3 The Taste Of Death – Namira
Brother Verulus will ask you to investigate the dead being eaten in Markarth, which leads you to meet with Eola. once you find her at Reachcliff Cave, Eola asks you to bring Verulus to Namira ‘s shrine and consume his human body .
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The reward is Namira ‘s band, which fives 50 Stamina points and extra health regeneration if you eat a cadaver. The history of this quest is very alone and highly interrupt, which is why it ‘s worth play, even if the ring is not terribly utilitarian .
2 A Night To Remember – Sanguine
At a random tavern after reaching floor 14, you begin a drink game with Sam Guevenne. This will make you pass out and wake up in Markarth. From there on, you need to figure out what happened the night before .
finally, you find a portal to a different dimension and find Sanguine. He grants you with Sanguine Rose, which is a staff that can summon Dremora. The quest is identical, identical fun to play through in the form of a Hangover character of floor, and the summoning stuff can be utilitarian against a group of enemies .
1 The Mind Of Madness – Sheogorath
address with Dervenin in Solitude, which leads you to investigate the Pelagius wing of the Blue Palace. You ‘ll travel inside the mind of a craze king known as Pelagius. Inside, Sheogorath tells you to find a means out by completing three tasks .
The honor is the Wabbajack, which casts a random spell every fourth dimension. not the most convenient weapon, but decidedly the most singular. not just that, the tasks within Pelagius ‘ mind are identical comedic and foreign, which is what makes this quest highly unique, entertaining and worthwhile .
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Anastasia Maillot
( 383 Articles Published )
Tea fan and television game obsessed writing fancier with her identical own Overwatch team, Anastasia writes about games that leave an stamp on her and make her come back time and clock again .
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