This page contains a character template for Poison Ivy in Injustice 2. here you ’ ll discovery movelists, combos, juggles, scheme guides and recommended gear for the villain quality. For more Injustice 2 message, head over to our Injustice 2 top page.
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Poison Ivy Character Guide
Character Profile
“I have no more friends, all I have is the green.” – Poison Ivy
Dr. Pamela Lillian Isley, a botanist from Seattle, was experimented on by her professor, Dr. Jason Woodrue. The experiments placed toxins in her bloodstream that gave her a toxic touch and an immunity to all poisons, viruses, bacteria, and fungus. The experiments besides granted her the ability to produce mind-control pheromones that allowed her to control men. Enraged at his treachery, Pamela suffered crimson mood swings. Following the end of her boyfriend, Isley dropped out of school and left Seattle, finally settling down in Gotham City, where she became known by the populace as Poison Ivy and clashed frequently with Batman .
Base Stats
Level
Strength
Ability
Defense
HP
1
1050
1150
900
1050
Movelist
Basic Moves
Sap Slap
Input
□
Move Data
Type: High/ Damage: 3.00 /Block Damage: 0.230
Frame Data
Start-Up: 9/ Active: 3/ Recover: 17/Block Adv: -3/Hit Adv:5/Cancel: 20
Effects
–
Notes
Move affected by STRENGTH stat
Low Thorn
Input
←+□
Move Data
Type: Low/ Damage: 2.00 /Block Damage: 0.150
Frame Data
Start-Up: 10/ Active: 3/ Recover: 26/Block Adv: -12/Hit Adv: -1/Cancel: 17
Effects
–
Notes
Move affected by STRENGTH stat
Snap Trap
Input
↓+□
Move Data
Type: Mid/ Damage: 2.00 /Block Damage: 0.150
Frame Data
Start-Up: 7/ Active: 3/ Recover: 12/Block Adv: -6/Hit Adv: 13/Cancel: 16
Effects
–
Notes
Move affected by STRENGTH stat
Double Snap
Input
△
Move Data
Type: High/ Damage: 5.85 /Block Damage: 0.450
Frame Data
Start-Up: 9/ Active: 10/ Recover: 14/Block Adv: 1/Hit Adv: 23/Cancel: 30
Effects
–
Notes
Move affected by STRENGTH stat
Botanical Bash
Input
←+△
Move Data
Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data
Start-Up: 11/ Active: 4/ Recover: 25/Block Adv: -2/Hit Adv: 24/Cancel: 20
Effects
–
Notes
Move affected by STRENGTH stat
Turning Leaf
Input
→+△
Move Data
Type: High/ Damage: 3.00 /Block Damage: 0.230
Frame Data
Start-Up: 15/ Active: 3/ Recover: 29/Block Adv: -5/Hit Adv: 3/Cancel: 23
Effects
–
Notes
Move affected by STRENGTH stat
Up Rooted
Input
↓+△
Move Data
Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data
Start-Up: 20/ Active: 3/ Recover: 24/Block Adv: -10/Hit Adv: 60/Cancel: 30
Effects
–
Notes
Move affected by STRENGTH stat
Crop Drop
Input
x
Move Data
Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data
Start-Up: 19/ Active: 4/ Recover: 13/Block Adv: 2/Hit Adv: 14/Cancel: 28
Effects
–
Notes
Move affected by STRENGTH stat
Quick Bloom
Input
←+x
Move Data
Type: Mid/ Damage: 11.00 /Block Damage: 1.370
Frame Data
Start-Up: 29/ Active: 4/ Recover: 28/Block Adv: 5/Hit Adv: 71/Cancel: N/A
Effects
Used to trigger Arena Transitions
Meter Burn R2 ( must press R2 at any time during Quick Bloom )
Delay Hold adam
Cancel →→ or ←←
Notes
Move affected by STRENGTH stat
Hedera Helix
Input
→+x
Move Data
Type: Overhead/ Damage: 11.00 /Block Damage: 1.370
Frame Data
Start-Up: 32/ Active: 5/ Recover: 30/Block Adv: 2/Hit Adv: 65/Cancel: N/A
Effects
Advance Hold →
Retreat Hold ←
Meter Burn R2 ( must press R2 at any time during Hedera Helix )
Delay Hold adam
Cancel →→ or ←←
Notes
Move affected by STRENGTH stat
Sweeping Willow
Input
↓+x
Move Data
Type: Low/ Damage: 7.00 /Block Damage: 0.530
Frame Data
Start-Up: 14/ Active: 2/ Recover: 33/Block Adv: -13/Hit Adv: 21/Cancel: N/A
Effects
–
Notes
Move affected by STRENGTH stat
Jumping Attacks
Beet Drop
Input
↑+□
Move Data
Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data
Start-Up: 7/ Active: 5/ Recover: 28/Block Adv: -14/Hit Adv: 4/Cancel: N/A
Effects
–
Notes
Move affected by STRENGTH stat
Branch Out
Input
↑+x
Move Data
Type: Mid/ Damage: 11.00 /Block Damage: 0.820
Frame Data
Start-Up: 11/ Active: 3/ Recover: 28/Block Adv: -5/Hit Adv: 41/Cancel: N/A
Effects
–
Notes
Move affected by STRENGTH stat
Mistletoe
Input
↑+△
Move Data
Type: Mid/ Damage: 7.48 /Block Damage: 0.600
Frame Data
Start-Up: 7/ Active: 24/ Recover: 7/Block Adv: 4/Hit Adv: 18/Cancel: N/A
Effects
–
Notes
Move affected by STRENGTH stat
Throws
Back Throw
Input
L1 or □ +x
Move Data
Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data
Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
–
Notes
Move affected by STRENGTH stat
Forward Throw
Input
L1+→ or→+□ +x
Move Data
Type: Throw/ Damage: 11.00 /Block Damage: N/A
Frame Data
Start-Up: 10/ Active: 2/ Recover: 34/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
–
Notes
Move affected by STRENGTH stat
Bounce Cancels
Quick Bloom
Input
←←R2 or ↓←R2
Move Data
Type: Mid/ Damage: 16.50 /Block Damage: 2.060
Frame Data
Start-Up: 29 Active: 4/ Recover: 28/Block Adv: 5/Hit Adv: 71/Cancel: N/A
Effects
Must have 2 bars of super meter to perform Bounce Cancel
Used to trigger Arena transitions
Notes
Move affected by STRENGTH stat
Hedera Helix
Input
→→R2 or ↓→R2
Move Data
Type: Overhead/ Damage: 16.50 /Block Damage: 2.060
Frame Data
Start-Up: 32/ Active: 5/ Recover: 30/Block Adv: 2/Hit Adv: 65/Cancel: N/A
Effects
Must have 2 bars of super meter to perform Bounce Cancel
Notes
Move affected by STRENGTH stat
Quick Escape
Away Air Escape
Input
←+R2
Move Data
N/A
Frame Data
N/A
Effects
Must have 2 bars of Super Meter to perform Away Air Escape
Notes
–
Roll Escape
Input
→→R2
Move Data
N/A
Frame Data
Start-Up: 3/ Active: N/A/ Recover: 8/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects
Must have 1 bar of Super Meter to perform Roll Escape
Notes
–
Up Air Escape
Input
↑+R2
Move Data
N/A
Frame Data
N/A
Effects
Must have 2 bars of Super Meter to perform Up Air Escape
Notes
–
Special Moves
Kiss of Death
Input
↓←→□
Move Data
Type: Throw/ Damage: 12.00/Block Damage: N/A
( Meter Burn Version ) N/A
Frame Data
Start-Up: 12/ Active: 3/ Recover: 34/Block Adv: N/A/Hit Adv: 0/Cancel: 53
( Meter Burn Version ) Start-Up : 1/ active : N/A/ Recover : 96/Block Adv : N/A/Hit Adv : N/A/Cancel : N/A
Effects
Meter Burn R2 (must press R2 in the middle of Kiss of Death)
Notes
Move affected by ABILITY stat
Datura Hammer
Input
↓ ↓ □
Move Data
N/A
( Swinging Datura ) type : Mid/ wrong : 6.73/Block damage : 2.900
( Straight Datura ) type : Mid/ damage : 6.00/Block damage : 1.750
( Up Datura ) type : Mid/ price : 5.00/Block damage : 1.620
( Datura Kick ) type : Low/ damage : 7.00/Block damage : 1.880
( Recoil Datura Hammer ) N/A
Frame Data
Start-Up: 1/ Active: N/A/ Recover: 313/Block Adv: N/A/Hit Adv: N/A/Cancel: 293
( Swinging Datura ) Start-Up : 10/ active : 92/ reclaim : 353/Block Adv : -339/Hit Adv : -320/Cancel : 466
( Straight Datura ) Start-Up : 15/ active : 10/ recover : 355/Block Adv : -338/Hit Adv : -326/Cancel : 363
( Up Datura ) Start-Up : 22/ active : 5/ reclaim : 367/Block Adv : -350/Hit Adv : -286/Cancel : 377
( Datura Kick ) Start-Up : 15/ active : 5/ reclaim : 349/Block Adv : -327/Hit Adv : -289/Cancel : 352
( Recoil Datura Hammer ) Start-Up : 1/ active : N/A/ Recover : 19/Block Adv : N/A/Hit Adv : N/A/Cancel : N/A
Effects
Swinging Datura R2 (must press R2 at any time during Datura Hammer)
Straight Datura □
Up Datura △
Datura Kick x
Recoil Datura Hammer ↑
Notes
Move affected by ABILITY stat
Vine Drill
Input
↓←△
Move Data
Type: Mid/ Damage: 5.00/Block Damage: 1.620
( Meter Burn Version ) type : Mid/ damage : 3.00/Block damage : 1.370
Frame Data
Start-Up: 24/ Active: 6/ Recover: 28/Block Adv: -12/Hit Adv: 17/Cancel: 33
( Meter Burn Version ) Start-Up : 20/ active : 8/ reclaim : 18/Block Adv : -9/Hit Adv : 51/Cancel : N/A
Effects
Meter Burn R2 (Must press R2 at the beginning of Vine Drill)
Notes
Move affected by ABILITY stat
Rhytidome Skin
Input
↓ ↓ △
Move Data
N/A
Frame Data
Start-Up: 1/ Active: N/A/ Recover: 50/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects
Poison Ivy takes less damage while Rhytidome Skin is active.
Notes
Move affected by ABILITY stat
Bed of Thorns
Input
↓← x
Move Data
Type: N/A/ Damage: 2.00/Block Damage: N/A
( Meter Burn Version ) type : N/A/ damage : 4.00/Block damage : N/A
Frame Data
Start-Up: 38/ Active: N/A/ Recover: N/A/Block Adv: N/A/Hit Adv: -65/Cancel: 14
( Meter Burn Version ) Start-Up : 21/ active : N/A/ reclaim : N/A/Block Adv : N/A/Hit Adv : -43/Cancel : N/A
Effects
The opponent will take damage over time when standing in Bed of Thorns
Meter Burn R2 ( Must press R2 at the begin of Bed of Thorns )
Notes
Move affected by ABILITY stat
Close Bed of Thorns
Input
↓← x←
Move Data
Type: N/A/ Damage: 2.00/Block Damage: N/A
( Meter Burn Version ) type : N/A/ damage : 4.00/Block wrong : N/A
Frame Data
Start-Up: 39/ Active: N/A/ Recover: N/A/Block Adv: N/A/Hit Adv: -28/Cancel: N/A
( Meter Burn Version ) Start-Up : 21/ active : N/A/ recover : N/A/Block Adv : N/A/Hit Adv : -43/Cancel : N/A
Effects
The opponent will take damage over time when standing in Close Bed of Thorns
Meter Burn R2 ( Must imperativeness R2 at the begin of Close Bed of Thorns )
Notes
Move affected by ABILITY stat
Far Bed of Thorns
Input
↓← x→
Move Data
Type: N/A/ Damage: 2.00/Block Damage: N/A
( Meter Burn Version ) type : N/A/ damage : 4.00/Block damage : N/A
Frame Data
Start-Up: 39/ Active: N/A/ Recover: N/A/Block Adv: N/A/Hit Adv: -28/Cancel: N/A
( Meter Burn Version ) Start-Up : 21/ active : N/A/ recover : N/A/Block Adv : N/A/Hit Adv : -43/Cancel : N/A
Effects
The opponent will take damage over time when standing in Far Bed of Thorns
Meter Burn R2 ( Must iron R2 at the beginning of Far Bed of Thorns )
Notes
Move affected by ABILITY stat
Combo Attacks
Out On A Limb
Input
□,△,□
Move Data
Type: Mid/ Damage: 6.65 /Block Damage: 0.530
Frame Data
Start-Up: 6/ Active: 18/ Recover: 19/Block Adv: -5/Hit Adv: 19/Cancel: 37
Effects
–
Notes
Move affected by STRENGTH stat
Lily of the Valley
Input
□,△,□,△
Move Data
Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data
Start-Up: 11/ Active: 5/ Recover: 21/Block Adv: 1/Hit Adv: 15/Cancel: 20
Effects
–
Notes
Move affected by STRENGTH stat
Evil Root-ine
Input
□,△,□,△, □,x
Move Data
Type: Mid/ Damage: 11.22 /Block Damage: 0.900
Frame Data
Start-Up: 9/ Active: 34/ Recover: 23/Block Adv: -9/Hit Adv: 43/Cancel: 28
Effects
–
Notes
Move affected by STRENGTH stat
Petty Tree-Son
Input
□,△,□, ↑+x
Move Data
Type: Mid/ Damage: 5.00 /Block Damage: 0.380
Frame Data
Start-Up: 14/ Active: 3/ Recover: 26/Block Adv: -12/Hit Adv: 35/Cancel: N/A
Effects
–
Notes
Move affected by STRENGTH stat
Succulent
Input
←+□,△
Move Data
Type: Mid/ Damage: 3.00 /Block Damage: 0.230
Frame Data
Start-Up: 12/ Active: 3/ Recover: 27/Block Adv: -3/Hit Adv:11/Cancel: 21
Effects
–
Notes
Move affected by STRENGTH stat
Dill With It
Input
←+□,△, x
Move Data
Type: Mid/ Damage: 7.75 /Block Damage: 0.600
Frame Data
Start-Up: 16/ Active: 11/ Recover: 23/Block Adv: -10/Hit Adv: 38/Cancel: N/A
Effects
–
Notes
Move affected by STRENGTH stat
Iris-Pect Nothing
Input
△, □
Move Data
Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data
Start-Up: 10/ Active: 2/ Recover: 29/Block Adv: -4/Hit Adv: 8/Cancel: 19
Effects
–
Notes
Move affected by STRENGTH stat
Prune The Weak
Input
△, □, x
Move Data
Type: Overhead/ Damage: 9.75 /Block Damage: 0.750
Frame Data
Start-Up: 25/ Active: 10/ Recover: 23/Block Adv: 1/Hit Adv: 46/Cancel: 50
Effects
–
Notes
Move affected by STRENGTH stat
Unbeleafable
Input
←+△, ↓+△
Move Data
Type: Low/ Damage: 3.00 /Block Damage: 0.230
Frame Data
Start-Up: 19/ Active: 2/ Recover: 29/Block Adv: -4/Hit Adv: 8/Cancel: 26
Effects
–
Notes
Move affected by STRENGTH stat
Thistle Hurt
Input
←+△, ↓+△, □+x
Move Data
Type: N/A/ Damage: 10.00/Block Damage:N/A
Frame Data
Start-Up: 1/ Active: N/A/ Recover: 161/Block Adv: N/A/Hit Adv: 4/Cancel: N/A
Effects
–
Notes
Move affected by STRENGTH stat
Parsley Responsible
Input
→+△, □
Move Data
Type: Mid/ Damage: 4.85/Block Damage: 0.380
Frame Data
Start-Up: 14/ Active: 10/ Recover: 23/Block Adv: -3/Hit Adv: 28/Cancel: 34
Effects
–
Notes
Move affected by STRENGTH stat
Re-Leafed
Input
→+△, □, △
Move Data
Type: Mid/ Damage: 7.00 /Block Damage: 0.530
Frame Data
Start-Up: 17/ Active: 3/ Recover: 27/Block Adv: -3/Hit Adv: 39/Cancel: N/A
Effects
–
Notes
Move affected by STRENGTH stat
Cyan-ara
Input
→+△, □, x
Move Data
Type: Overhead/ Damage: 7.75 /Block Damage: 0.600
Frame Data
Start-Up: 15/ Active: 9/ Recover: 23/Block Adv: -4/Hit Adv: 47/Cancel: N/A
Effects
–
Notes
Move affected by STRENGTH stat
Lettuce Play
Input
x, □
Move Data
Type: Low/ Damage: 3.00/Block Damage: 0.230
Frame Data
Start-Up: 17/ Active: 3/ Recover: 26/Block Adv: -2/Hit Adv: 10/Cancel: 27
Effects
–
Notes
Move affected by STRENGTH stat
Spruced Up
Input
x, □, x
Move Data
Type: Low/ Damage: 5.00 /Block Damage: 0.380
Frame Data
Start-Up: 22/ Active: 3/ Recover: 21/Block Adv: -7/Hit Adv: 31/Cancel: N/A
Effects
–
Notes
Move affected by STRENGTH stat
Super Moves
FEED ME
Input
L2 + R2
Move Data
Type: Mid/ Damage: 40.45 /Block Damage: 4.370
Frame Data
Start-Up: 24/ Active: 22/ Recover: 43/Block Adv: -28/Hit Adv: 13/Cancel: N/A
Effects
–
Notes
Move affected by ABILITY stat
Character Power
Mother Nature
Night Shade
Input
○
Move Data
N/A
Frame Data
Start-Up: 1/ Active: N/A/ Recover: 50/Block Adv: N/A/Hit Adv: N/A/Cancel: N/A
Effects
Poison Ivy summons her Plant Minion that spits deadly ooze at the opponent.
Notes
Move affected by ABILITY stat
Burrow
Input
↓+○
Move Data
Type: Low/ Damage: 5.00 /Block Damage: 1.620
Frame Data
Start-Up: 48/ Active: 59/ Recover: N/A/Block Adv: 14/Hit Adv: 53/Cancel: N/A
Effects
Grants Cheetah a damage buff on all claw attacks.
Notes
Move affected by ABILITY stat
Combos and Juggles
Below are jazz band and juggle inputs for Poison Ivy, including corner strategies and restarts .
- △,□ ~ ↓,←+△ (MB) ~ →+ x ~ jump △ ~ ←+△,↓+△,□+x
Strategy Guide
Recommended gear
main article : Recommended gear for Poison Ivy
Read more: Best Free PC Windows Games_
Costumes
trivium
- Her cell in Arkham Asylum and in Joker’s Asylum are seen and used as environmental hazard for the player to use. For gadget types, a player steps on a flower and squirts poison at the opponent. For power types, they throw one of the flowers at an opponent.