In some cases, taking the negative effects caused by the flaw appears to be worthwhile for the reinforce, but it should be noted that the effects of a flaw are permanent wave and can not be removed in The Outer Worlds. Perks are earned every two levels, but as you progress further, levelling up takes long. As perks offer identical potent effects, taking on some flaws is worth the collision. In this The Outer Worlds guide, we ’ ll breakdown how flaw work and which flaws are worth taking when they are triggered. There ’ south besides a list of all 20 of the flaws that we ’ ve found at the bed of the article .
How flaws work in The Outer Worlds
In The Outer Worlds, you are offered the gamble to accept or reject a flaw if a certain incident happens to your character. This can include being attacked besides many times by a certain creature or being hit in a certain way.
once triggered, the game will stop and a pop fly which reads “ Spacer ’ randomness Choice Found A flaw In You ! ” will appear, detailing why the defect has been discovered and its effects. The flaw blind will besides inform you that you ’ ll get a reward of one perk up point, should you accept the flaw. You can accept multiple flaws, all of which are permanent. If you ’ ra playing on normal difficulty, you can accept three flaws ; four if you ’ re play on hard trouble ; and five if you ’ re playing The Outer Worlds on supernova difficulty. Accumulating more perks outside of levelling up is the elementary honor, but for anyone seeking 100 per cent completion of The Outer Worlds, accepting three flaws will unlock the ‘ Flawed Hero ’ accomplishment.
Flaws worth accepting in The Outer Worlds
In The Outer Worlds, Spacer ’ mho Choice can find 20 different flaws in your character, ranging from drug addiction to a fear of certain creatures. As such, there are 20 unlike ways that you can pick up perks outside of levelling-up. Of the 20 flaws in The Outer Worlds, there are likely five flaws that any player could easily accept and still enjoy the game without excessively much of a hindrance. Sign up for exclusive deals!
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Cynophobia
The Cynophobia flaw in The Outer Worlds is triggered by being mauled excessively many times by Canids. Accepting the defect causes -2 percept and -1 temperament, you become less effective and jittery when one attacks, but the flaw does reward one fringe benefit point. Cynophobia will credibly be triggered quite early in your playthrough as Canids are regularly encountered in conflict when you fight marauders and outlaws. Taking on the Cynophobia flaw in The Outer Worlds is one of the better flaws to accept. The damaging effects aren ’ t excessively bad, and Canids are among the weaker creatures roaming around in the game. As with all creatures, there is a Mega Canid in the game ( found outside of the Geothermal Plant, named Orthrus ), but as Canids are weaker than other creatures, this defect won ’ thymine be as damaging to your goal of hunting the mega creatures in The Outer Worlds. therefore, feel loose to accept the flaw of Cynophobia when it ’ s found by Spacer ’ mho Choice.
Physical Damage Weakness and Farsighted
When the Physical Damage Weakness is found by Spacer ’ mho Choice, the course reads : “ Taking excessively a lot physical damage has made you soft and vulnerable to more forcible damage. ” naturally, if you ’ re already taking a set of forcible damage, you don ’ deoxythymidine monophosphate want to become more susceptible to physical attacks. As the effect of this flaw is that you take on +25 % physical damage, you ’ ll entirely want to accept it if you prefer to fight at rate with guns as opposed to running into the action with a melee weapon. however, due to the marauders who surge at you with their melee weapons, it is easy to trigger this flaw.
If you ’ re more into the firearm slope of combat and have a adequate range weapon, such as the Sublight Sniper Rifle or the Pink Slip, you can pick off the melee attackers before engaging, and then go all-in with your automatic rifles and handguns. Accepting the physical damage Weakness does deliver a rather significant effect, but by adjusting your tactics before engaging slightly, you can minimise its affect while getting another fringe benefit point to use. If you are going for an all-gun construct, taking on the defect Farsighted besides wouldn ’ t be excessively disadvantageous as it only delivers -10 melee weapon skills.
Drug Addiction and Food Addiction
The Drug Addiction flaw is one of the more predictable flaws that you ’ ll run into in The Outer Worlds. As drugs can offer huge benefits for a spell, many players encounter this flaw. To trigger Drug Addiction, you merely have to use drugs frequently in the game. The Outer Worlds drugs are Ambidextrine, Fast Ration Pill, Nico-Pad ( low nicotine ), Nico-Pad ( high nicotine ), Pep Pills, Spacer ’ second Chaw ( gamey nicotine ), and Spacer ’ randomness Chaw ( abject nicotine ). Accepting Drug Addiction will give you -1 dexterity, -1 sensing, and -1 temperament whenever the Drug Addiction Withdrawal effect kicks in. When your character goes through withdrawals, you merely have to take another drug to counter the effects. Drugs are preferably easily to come by in The Outer Worlds, and using them gives you meaning benefits for 15 or 30 seconds. On top of that, of course, accepting the defect will reward you with one perk up bespeak. For exchangeable argue, Food Addiction is a perfectly accomplishable defect to accept, impacting the same effect of -1 dexterity, -1 percept, and -1 disposition equally well as withdrawals .
Flaws to avoid
Cynophobia is the easiest creature-based flaw to accept as Canids are relatively easily beasts to stop. Raptiphobia ( brought on by Raptidon encounters ), Pithecophobia ( brought on by Primal encounters ), and Herpetophobia ( brought on by Manti-family creature encounters ) all mean that you ’ ll be at a disadvantage against significantly stronger beasts. You could probably take on Raptiphobia, arsenic long as you don ’ metric ton pair it with Corrosive Weakness as the Raptidon ’ sulfur projectile attacks are corrosive. quite possibly the worst ones to take on are Robophobia – as automechanicals are tough enough as it is – Pithecophobia, Permanently Crippled, Permanent Concussion, and permanently Maimed .
All of the flaws in The Outer Worlds
hera ’ s a tilt of all of the flaws that we ’ ve found in The Outer Worlds .
Flaw | Effect | Trigger |
Cynophobia | -2 Perception, -1 Temperament, |
Repeated Canid attacks |
Physical Damage Weakness |
Receive +25% Physical Damage |
Taking too much physical damage |
Farsighted | -10 Melee Weapon Skills |
Blinded repeatedly with a melee weapon in hand |
Drug Addiction |
-1 Perception, -1 Dexterity, -1 Temperament |
Taking drugs repeatedly |
Food Addiction |
-1 Perception, -1 Temperament, -1 Dexterity |
Eating a lot of food |
Raptiphobia | -1 Willpower, -1 Temperament, -1 Endurance |
Repeated Raptidon attacks |
Acrophobia | -1 Dexterity, -1 Temperament, -1 Perception |
Taking too much fall damage |
Nearsighted | -10 Ranged Weapon Skills |
Blinded repeatedly with a ranged weapon in hand |
Paranoid | -1 Personality Attributes |
Getting caught in restricted areas too often |
Partially Blind |
+100% Spread of Ranged Weapons (accuracy decrease) |
Taking damage to the eyes repeatedly |
Smoke Addiction |
-1 Dexterity, -1 Temperament, -1 Perception |
Using too many nicotine consumables |
Corrosive Weakness |
Receive +25% Corrosive Damage |
Taking too much corrosive damage |
Plasma Weakness |
Receive +25% Plasma Damage |
Taking too much plasma damage |
Shock Weakness |
Receive +25% Shock Damage |
Taking too much shock damage |
Herpetophobia | -1 Dexterity, -1 Temperament, -1 Perception |
Repeated attacks from Manti-family of creatures |
Pithecophobia | -1 Temperament, -1 Dexterity, -1 Perception |
Repeated Primal attacks |
Permanently Crippled |
Unable to Dodge, -30% Movement Speed |
Taking too much fall damage repeatedly |
Permanent Concussion |
-1 Mind Attributes |
Getting hit or shot in the head too many times |
Permanently Maimed |
-20% Offensive Skills |
Getting hit or shot in the arms too many times |
Robophobia | -1 Temperament, -1 Dexterity, -1 Perception |
Repeated automechanical attacks |
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