floor
Bowser Jr. about to kidnap Peach
Reading: New Super Mario Bros.
Mario ( or Luigi ) and Princess Peach are walking together around Peach ‘s Castle, when a mysterious cumulonimbus appears and strikes the palace with lightning. Mario goes to investigate, but while he is there, Bowser Jr. sneaks behind a bush-league, kidnaps Peach and flees. Mario gives chase, and Bowser Jr. drags her behind him. While Mario is chasing Bowser Jr., they go off-screen, and Mario takes a stumble, reverting into his smaller kind. Bowser Jr. runs away and Mario continues to chase him. In the presentation where the player keeps the championship screen door idle, after the character where Mario starts chasing Bowser Jr., Mario retreats from an incoming fleeceable Koopa Shell, and takes the hit off-screen. He continues to chase Bowser Jr. after jumping to hit the game ‘s logo spinal column into place. In an understudy presentation, Luigi walks into the scene before the green Koopa shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game ‘s logo and runs after Bowser Jr. Luigi, who is far behind, follows after Mario in a despairing try to catch up to him .
Bowser and Bowser Jr. in the final examination bos fight The goal of the first worldly concern has Bowser as its boss and after Mario or Luigi presses a throw that destroys the floor, Bowser falls into a pit of lava. Bowser ‘s skin is burned off and he becomes a skinless, Dry Bones -like adaptation of himself, named Dry Bowser. late, at the game ‘s final world, Mario or Luigi has to face this undead version of Bowser as the penultimate bos. Dry Bowser falls into a pit, but Bowser Jr. somehow finds his beget ‘s bones, and he revives him by tossing his remains into a caldron, which results in not only Bowser resurrected, but him approximately three times in size. Mario or Luigi, Bowser, and Bowser Jr. then proceed to conflict. Princess Peach is watching with concern from a platform above. In the end, Mario or Luigi defeats Bowser and his son, sending the two into another orchestra pit and saving Peach. The platform breaks, and Peach gives Mario or Luigi a kiss, which the hero responds to with a anxious chuckle. then they return to the castle together, and the credits cast. After the ending sequence, Bowser Jr. is shown dragging his unconscious father across the castle floor. When he notices the musician watching him, he growls at the actor and then continues on dragging his church father .
Gameplay
Controls
Mario, near the goal of World 1-1. The gameplay of New Super Mario Bros. is identical much like that of the classic 2D platformers, by and large Super Mario Bros. and Super Mario Bros. 3, and well builds upon them to create gameplay both classic and contemporary. One of the two control modes can be selected in the Options menu : jump with / and dashing with / , or jumping with / and dashing with /. Mario is controlled with the , and the Touch Screen is only required to activate the store token, which is used similarly to stored items in Super Mario World. When Mario enters a pipe to a unavowed area, the top screen and the touch screen are switched, and the gameplay continues on the refer screen until Mario exits that area. During that period the store item can not be activated .
Moves and items
The Wall Jump makes its first appearance in a 2D game since being introduced to 3D Mario games starting with Super Mario 64. In contrast to the 3D games, Mario has to slide down a wall for a small come of clock time before being able to jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is utilitarian for escaping from a fall down a pit. Mario has the ability to Ground Pound by pressing down when he is in the air, allowing him to crush blocks under him. There are many new power-ups, like the Blue Shell that lets Mario or Luigi to travel like a kick Koopa shell, the Mega Mushroom that makes Mario grow about three to five times his size ( similarly to the mushroom seen in Super Mario 64 DS ), and the Mini Mushroom which causes Mario or Luigi to shrink to about half of Small Mario ‘s size, allowing him to fit through bantam pipes and passages, jump higher and longer, and dash across the clear of water. however, some items remain unchanged, such as the Super Mushroom, the Starman, and the Fire Flower. As in the western release of Super Mario Bros. 3 and most belated games, Mario or Luigi does not exponent down to Small mannequin if he is powered up with a Fire Flower or Blue Koopa Shell when he takes price ; he rather reverts to Super Mario, unlike in Super Mario Bros. and Super Mario World .
A text box for the obscure Challenge Mode. Another privy is Challenge Mode. This means the player can not scroll the television camera to the left or down like in Super Mario Bros. It is entirely available when the actor has completed the crippled. To unlock it, the player should go to the map screen ( any universe ) and weight-lift , then press , , ,, ,, ,. It will besides show an arrow pointing right on the worldly concern function and levels touch screen. This means that Mario can not turn back in all the courses ( including towers ), which adds the feel of the master game evening more. It is besides possible to play as Luigi in single player manner by holding down ++ when selecting a file. There are no gameplay differences between the brothers. The character does not get locked as default – players can choose a different character every time they load the game. After the final party boss has been beaten, a leading appears future to the Save Game function. When the musician has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, there will be three stars on the deliver file. Within the levels, whenever the music plays a vocal music riff “ bah bah ” ( or in the case of the submerged levels, bell trees ), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy/object movements include Goombas hop, Koopa Troopas call on to face the player, Spinies switch commission, power-ups hop and Cheep-Cheeps do side flips. Goombas can actually dodge a Koopa Shell with the hop. This besides happens in every other bet on in the New Super Mario Bros. credit line. If Mario finishes a degree with the last 2 numbers of the clock time limit the lapp except for 00, the “ path net ” theme from Super Mario Bros. plays in place of the normal one. Fireworks besides occur, appearing the amount the numbers specify ( e.g. 2 blasts for x22, 7 blasts for x77 ). A Toad House will besides appear on the first quad of that specific earth ( unless there is one there already ) .
Worlds and levels
Mario in World 1 The game features a world map, with option and secret paths ( like Super Mario World ). Alternate paths can be unlocked with Star Coins. There are three in each level, normally adding an extra challenge for the player apart from merely reaching the range pole. Some leading Coins are in clear sight while others are hidden in Warp Pipes, up Beanstalks, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats Bowser and Bowser Jr. in Bowser ‘s Castle, a newly, cryptic Blue Toad House will appear good above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is alone available after all of the 32 Star Coin Signs have been opened. sometimes Hammer Bros. and Flying ? Blocks appear on the map ; offering items within the begin of the flat. Mario or Luigi only has to go through 3 of the eight worlds — using the World 1 carom to go to World 5, and World 5 carom to World 8. After World 2, Mario gets to either of World 3 or World 4, and the earth following both of those is World 5. After World 5, Mario can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the World 2 or World 5 bosses in Mini Mario form to alternatively reach World 4 and World 7, respectively .
– means the exit is obtained by defeating the Castle emboss whilst in either Mario or Luigi ‘s Mini form, and means that the passing is obtained by using the world ‘s cannon.
frog Houses
Type of house
Image
Description
Red Toad House
Has a Roulette Block, which can give the player a power-up. The selection includes all power-ups in the game, except for the Mega Mushroom.
Green Toad House
Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
Orange Toad House
Will give the player a Mega Mushroom.
Blue Toad House
Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.
The postdate is the number of Toad Houses, of each character, per populace .
Toad House type
World 1
World 2
World 3
World 4
World 5
World 6
World 7
World 8
Total
Red Toad House
2
3
1
2
1
2
1
1
13
Green Toad House
2
1
1
2
1
2
3
1
13
Orange Toad House
1
1
1
1
1
1
1
1
8
Blue Toad House
1
N/A
N/A
N/A
N/A
N/A
N/A
N/A
1
Total
6
5
3
5
3
5
5
3
35
Characters
Story Mode characters
playable characters
Image
Name
Description
Mario
Mario retains his conventional role in the Super Mario series as the game’s main protagonist in his adventure to once again rescue Princess Peach from the clutches of Bowser and Bowser Jr. He is the default playable character in the Story Mode.
Luigi
Luigi, Mario’s brother, returns to the Super Mario series as a playable character. The method to play as Luigi is not revealed until the game’s completion, but he can be played as at any time by pressing and holding
Supporting protagonists
Image
Name
Description
Princess Peach
The damsel in distress.
Toadsworth
An ally who appears in Toad Houses.
Allies
Image
Name
Description
Dorrie
A large dragon-like creature that the player can ride over poisoned water.
Kyodai Hanachan
A giant wiggler made up of many segments that the player can ride over pits.
Phantom Hand
Harmless, floating hands that point to secrets.
main antagonists
Story Mode bosses
Minigame characters
Enemies and obstacles
New enemies are marked with an asterisk ( * ) .
Bosses
There are nine different bosses found in New Super Mario Bros., with Bowser and Bowser Jr. encountered multiple times. With the exception of Bowser, Bowser Jr. and Petey Piranha, all the early bosses in the game made their first appearance. Furthermore, none of them have appeared in any other games except for Dry Bowser .
Items
Mario Vs. Luigi
In this two-player mode, Mario and Luigi compete for a number of boastfully stars. Those stars will appear at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the begin. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by any of the brothers. Getting ground-pounded causes a brother to lose three large stars. The first brother to reach the previously set come of stars wins the game. When a brother collects eight coins, a random power up will appear – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom ( which merely is given to the losing player ). When a brother has a certain total of victories, he wins the match. The follow stages can be played :
- Grass[5] – A stage that is much like World 1-1 of the single-player game, a meadow near Peach’s Castle. It also based off of World 1-1 from Super Mario Bros. and has many elements of it. This stage is a relatively simple stage with only Goombas and one Koopa Troopa.
- Bricks[5] – An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. Mario/Luigi should be very careful if they get a Mega Mushroom in this stage, as they can easily crush through the bricks and fall through the floor.
- Ice[5] – A slippery stage that resembles levels found in World 5. Bullet Bills are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There are Blue Koopa Troopas in this level; jumping on it will reduce it to being a Blue Shell which can be used.
- Pipes[5] – A pipe world that resembles a level in World 7, it contains many Warp Pipes and Piranha Plants.
- Fortress[5] – The most hazardous level, resembling most castle levels in the game. It contains Bob-ombs and moving walls which can crush Mario and Luigi, among other dangers.
Maps
- Map of the Grass stage .
- Map of the Bricks stage .
- Map of the Ice degree .
- Map of the Pipes degree .
- Map of the Fortress stagecoach .
Minigames
The 1 Player minigames menu. In addition to the modes above, this crippled besides features a selection of minigames. Most of the minigames featured in New Super Mario Bros. are the lapp as the ones from Super Mario 64 DS, but some newly ones are besides present. The games are not divided based on the characters that unlock them by catching rabbits, and alternatively are divided into respective categories. This game besides features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames particularly designed for multiple players to earn the highest score .
Vs. Battle
1 player
Credits
If the player taps the letters as the credits roll, they will make voice effects heard throughout the plot, with each letter of the rudiment making a different sound, except for letters D and E, which share the lapp healthy ( however, the letter Q does not appear at all during the credits ). punctuation marks besides make sound effects. Tapping the background makes the audio effect of Mario chute. If the actor completes the game using Luigi, Mario ‘s voice clips are substituted with Luigi ‘s ones. Photos of the levels that the musician has completed and the bosses that they have faced are shown on the crown blind during the credits .
References to early games
References in late games
Media
- For a complete list of media for this subject, see List of New Super Mario Bros. media.
Dead Theme – The music that plays when Mario loses a life or runs out of time.File infoMedia:New Super Mario Bros – Dead.oga
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critical reception
New Super Mario Bros. received, overall, critical applaud, with the most praise going to it being an excellent revamp and revival of the 2D platformers, while still being a newfangled and original game in its own proper. IGN gave it a 9.5/10, saying the game “ marked a bright return to Mario ‘s side-scrolling environments, with elements that reintroduced the classical touch ”. [ 6 ] It was besides given a high rat by GameSpot, who rated it 9/10. [ 7 ]
Reviews
Release
Reviewer, Publication
Score
Comment
Nintendo DS
Craig Harris,
IGN
9.5/10
Admittedly there aren’t as many gameplay innovations in New Super Mario Bros. as compared to previous Super Mario releases, but that’s mostly due to the fact that much of platforming’s innovations are related to 3D designs. But that said, this Nintendo DS release still proves that Nintendo still has some great ideas brewing for its plumber in his classic setting. There’s an incredible amount of fresh, fun challenge to uncover in this revival.
Nintendo DS
Tom Bramwell,
Eurogamer
9/10
Fitting, then, that Nintendo saved some of his finest moments for this diminutive game-card – which, along with the emergence of DS and Wii, some have marked as a bookend to a period of dynastic chaos. The balance could yet shift again. But New Super Mario Bros., with its faultless controls, effortless variety and deceptive simplicity, argues that while market ratios can sweep back and forth and erupt and diminish in unexpected ways, the balance of ideas can always be relied upon to settle in one place: in the welcoming arms of a friendly little company from Kyoto called Nintendo.
Nintendo DS
Corbie Dillard,
Nintendo Life
9/10
Let’s face it, 15 years is a long time to wait for a new 2-D Super Mario Bros. game, but the wait was obviously well worth it. Nintendo has managed to take everything great and fun from the previous Super Mario Bros. games, roll it all together, add a fresh coat of paint onto the whole thing and come out with one of the best platformers we’ve seen released in years, not to mention a game easily worthy of the Super Mario Bros. name. This could be the best Nintendo DS game to date, and one that should have no trouble doing what its’ predecessors did, and that’s selling a lot of Nintendo game systems.
Nintendo DS
Jeff Gerstmann,
GameSpot
9/10
With its ability to recall the older games without leaning too heavily on its famous name, New Super Mario Bros. is an essential new classic that lives up to the legacy of the series quite well. If you’re looking for a quality DS game, look no further.
Aggregators
Compiler
Platform / mark
Metacritic
89
GameRankings
89.07%
Sales
New Super Mario Bros. is the best-selling game for the Nintendo DS, having sold 30.80 million copies worldwide .
Super Mario-Kun adaptation
Mario trying to save Luigi from falling from the cliff before his distraction New Super Mario Bros. is featured in the Super Mario-Kun manga. only one book is based on the bet on. Though it follows the floor in some segments in these volumes from the game, it continues the key plot chemical element differences, as in every volume in the Super Mario-Kun manga series .
Differences in the Super Mario-Kun manga
- Luigi falls when he is defeated by Mario in the Mario vs. Luigi segments. Mario runs to the cliff when he sees his brother about to fall, grabbing him to save him, until he is distracted by a female star.
drift
- For this subject’s image gallery, see Gallery:New Super Mario Bros..
Pre-release and idle content
In some show versions used in kiosks during 2005, and in the E3 2005 dawdler translation, Mega Goombas were a generic species, preferably than an individual foreman. They appeared as unmanageable enemies, in one of the 2005 show, american samoa well as being a party boss, similar to in the final crippled. A screenshot sport of early map icons exists on page twelve of one of the final examination versions of the US manual. There were originally three detail reserve spots preferably than one. spindrift was besides supposed to be in the game, but got replaced by the amobarbital sodium spinning platforms in World 1-3 and early levels. [ citation needed ]
Glitches
Above the ceiling
In World 2, 3, and 5-Tower, Mario must go to the top of the tugboat. then, they fight Bowser Jr., and must stomp on him doubly. then, he will go his usual act trying to jump on Mario. Mario must time it mighty sol when he jumps to the highest point, they can jump on him. besides, Mario must use the proficiency where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the ceiling. The usual vivification of Bowser Jr. running away will show and the Mario or Luigi face signal turns halfway because the player can not see Mario .
Bowser Jr. Death by Falling
In World 5-Tower, Mario should get to the party boss, then walk to the boundary while Bowser Jr. charges at him. If done correctly, Bowser Jr. will charge off the platform. then the screen will zoom out to show an empty sphere. The only way to escape is to fall off the chopine. once Mario loses a life, the screen will shake and teleport them to the map .
Mega Mushroom Storing Trick
When Mario finds a “ wild ” Mega Mushroom in a level ( 1-1, 1-2, 4-4, and 7-5 ) ( not in a Toad House ) they must let the Mega Mushroom run to any unbreakable Block ( empty ? Block, empty brick, and so forth ). He must jump against the Mega Mushroom and the auction block in the same frame. When done right, the character will not become Mega. rather, a Mega Mushroom will be in Mario ‘s Item Storage. [ 8 ]
staff
General Producer
producer
- Hiroyuki Kimura
director
- Shigeyuki Asuke
adjunct Directors
- Masahiro Imaizumi
- Taku Matoba
Map & Level Design
- Masataka Takemoto
- Yasuhisa Yamamura
- Kosono Okina
- Haruka Kakinuma
- Shinya Hiratake
Names in other languages
Language
Name
Meaning
Japanese
New
スーパーマリオブラザーズ
Nyū Sūpā Mario Burazāzu
New Super Mario Brothers
Chinese (Simplified)
New 超级马力欧兄弟
New Chāojí Mǎlì’ōu Xiōngdì
New Super Mario Brothers
Chinese (Traditional)
新超級瑪利歐兄弟[9] (Taiwanese Nintendo DS detail site)
Xīn Chāojí Mǎlì’ōu Xiōngdì
New 超級瑪利歐兄弟[10] (Super Mario Bros. 35th Anniversary site)
New Chāojí Mǎlì’ōu Xiōngdì
New Super Mario Brothers
French
New Super Mario Bros
New Super Mario Bros
Korean
뉴 슈퍼 마리오브라더스
Nyu Syupeo Mario Beuradeoseu
New Super Mario Brothers
triviality
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References
New Super Mario Bros. coverage on other coverage on other NIWA wikis :StrategyWiki – specifically, 13 years, 6 months, and 25 days between the foremost dismissal of both respective titles.