Circle of the Depths
From the highest batch peaks, to ancient forest groves, to blistering deserts, Circles of Druids can be found in every environment. The strangest of these druidic Circles is found in the darkest depths, where blind things erode at the roots of the populace. Druids of the Depths spend their lives monitoring the foreign ecosystems that exist in the deeply, and wield the aberrant powers that develop in the never ending darkness .
Circle of the Depths Features
Druid Level | Feature |
---|---|
2nd | Circle Spells, Aberrant Form |
6th | Alien Strikes |
10th | Abhorrent Wild Shape |
14th | Aberrant Evolution |
Circle Spells
Your time in the endless blue grants you access to certain spells. At 2nd degree, you learn the take care splinter cantrip .
When you reach certain Druid levels, you gain access to
the Circle of the Depths Spells. They count as druid spells for you and you always have them prepared, but they do n’t count against the total number of spells you prepare each day .
Reading: Druid Circles | GM Binder
Circle of the Depths Spells
Druid Level | Spells |
---|---|
2nd | mind sliver |
3rd | crown of madness, mind whip |
5th | dark hunger, enemies abound |
7th | black tentacles, summon aberration |
9th | telekinesis, telepathic bond |
Aberrant Form
The strange power of your Circle allows you to adopt more potent animal forms. Starting at 2nd tied, you can use your baseless form to transform into a beast with a challenge rating adenine high as 1. You can ignore the Max CR column of the Beast Shapes table, but must abide by the other limitations there .
In summation, when you use your angry Shape feature you can choose to transform into the Aberrant Form of a beast you could normally take the shape of. When you do, you use the normal statistics of the animal, but it gains sunlight sensitivity trait, and a number of traits of your choice from this number below adequate to half your proficiency bonus, rounded up .
Sunlight Sensitivity. You have disadvantage on approach rolls and Perception checks relying on sight when you, your target, or whatever you are perceiving is in send sunlight .
Amphibious Skin. The beast ‘s clamber becomes completely translucent. The beast can breathe both tune and water .
Arachnoid Grip. The beast sprouts multiple supernumerary legs. The animal gains a 30 foot climbing accelerate, and it can climb unmanageable surfaces without needing to make an ability check.
Gnawing Hunger. The beast grows serrated mouths at the end of each arm. When the animal deals damage with a melee attack, it gains temp hit points peer to half the damage .
Insectile Carapace. The animal grows a chitinous shell in station of fur or scales. The beast gains a bonus to its Armor Class peer to half your proficiency bonus, rounded up .
Psionic Awakening. The beast appears emaciated and its eyes become milky and white. You can cast any of your circle of the Depths Spells as normal while in this form .
Quivering Flesh. The animal ‘s human body quivers as if it is made of sludge or syrupy seep. The beast can move through spaces deoxyadenosine monophosphate constrict as 1 edge wide without needing to squeeze .
Alien Strikes
Starting at 6th level, while you are in an aberrant Form, your attacks count adenine charming for the determination of overcoming resistances and immunities to nonmagical attacks.
In accession, you can immediately Wild Shape into a beast with a CR a high as your druid charge divided by 3, rounded down .
Abhorrent Wild Shape
You have forged a strange connection with the abnormal and estrange creatures of the darkness. Starting at 10th level, you can expend two uses of baseless Shape at the lapp time to take the form of an aberrance with a CR of 5 or lower .
Aberrant Evolution
You have adapted your aberrant Forms to thrive in sunlight deoxyadenosine monophosphate well as dark. Upon reaching 14th level, you nobelium longer gain the sunlight sensitivity trait in your aberrant Forms