Dragonborn 5e Guide
What is this guide?
This template is meant to give you an idea of whether or not the Dragonborn will be right for your character build .
The color code below has been implemented to help you identify, at a glance, how thoroughly that option will be for your Dragonborn. This tinge coding international relations and security network ’ deoxythymidine monophosphate a hard and fast rule ; there are enough of sub-optimized options out there that will be feasible to your party and will be fun to play .
- Black is a trait shared by many races and or will not impact the potency of your character build
Reading: Dragonborn 5e Guide
- bolshevik isn’t going to contribute to the effectiveness of your character build at all
- orange is an OK option
- park is a good option
- Blue is a great option, you should strongly consider this option for your character
- Sky Blue is an amazing option. If you do not take this option your character would not be optimized
Tasha’s Cauldron of Everything Update
Tasha ‘s Cauldron of Everything has added the “ Customizing Your lineage ” option that may affect the ability grudge increases, languages, and proficiencies in this steer. To read more about this, visit our D & D Race Guide .
What are Dragonborn?
Dragonborn are bipedal, dragon-like creatures that in the first place hatched from dragon eggs. These creatures have scales, taloned claw, and retentive, reptilian faces that resemble their elder akin. The color of the scales resembles the draco that they descended from, normally the ones with more vibrant scales and a particularly potent rake ancestry. Dragonborn are notoriously gallant beings and their kin is more crucial than biography itself .
Dragonborn Traits
Ability Score Increase : +2 STR is a fairly rare double racial bonus. Dragonborn are the only race with a +2 STR and +1 CHA bonus. This particular bonus international relations and security network ’ thyroxine big because most STR melee fighters are dumping CHA, and most CHA casters are dumping STR. The biggest exception to this is the Paladin who absolutely loves this racial bonus .
Age : Dragonborns mature by 15 and live to around 80
Alignment : Dragonborn tend to powerfully believe in their cause, whether it is dear or Evil .
Size : Dragonborn are medium creatures, though are larger than humans at around 6 1/2 feet grandiloquent and starting at 300lbs .
Speed : 30ft walk is standard
Draconic Ancestry : Being able to choose a resistance and wrong character with your breath weapon is an amazing utility .
- Damage Resistance: Fire is the most common spells damage type, followed by cold, lightning, acid, then poison.
- Breath Weapon: Seeing as fire is the damage type with the most immunities, it is kind of a double-edged sword to take fire as your Draconic Ancestry. Cold is a fairly common damage type and also has a lot of creatures with resistance. The main thing you want to to avoid is poison, which has by far the most immunities.
Languages : Common and Draconic
Dragonborn Subraces
Unlike Dwarves and Elves, the Dragonborn subclasses completely replace the racial bonuses, breath weapon, and damage resistance from the elementary race
Draconblood Dragonborn:
Ability Score Increase : +2 INT is capital for Wizards and Artificers, +1 CHA won ’ t inevitably be wasted because social skills are always authoritative, but a DEX or CON bonus would be preferred .
Darkvision : Darkvision is utilitarian, whether it is more debatable than a damage electric resistance is debatable .
Forceful Presence : Getting one opinion check with advantage is solid, but it is rare that a face class will want to play a Draconblood Dragonborn so this will probably only serve to offset a plunge CHA stat .
Ravenite Dragonborn
Ability Score Increase : like +2 STR and +1 CHA as the vanilla Dragonborn .
Darkvision : Darkvision is useful, whether it is more debatable than a wrong electric resistance is debatable .
Vengeful Assault : Paladins and early melee classes will love this supernumerary attack .
Which Classes Work With Dragonborn?
Artificer : The Draconblood subrace has adequate ASIs for an Artificer. Darkvision is always courteous and emphatic Presence fine .
Barbarian : +2 STR is and the wrong resistance, and an AoE are great for Barbarians .
Bard : The CHA bonus is okay, normally you would be looking for +2 hera. The +2 to STR is great for College of Valor Bards but would be wasted on most other Colleges .
Cleric : The STR bonus is all right but the miss of WIS and CON makes this a suboptimal choice .
Druid : No WIS or DEX for Druids .
Fighter : Bonuses to STR are beneficial for Melee Fighters. Breath Weapon is besides a courteous AoE approach that scales with character progress .
Monk : STR and CHA doesn ’ thyroxine do anything for Monks since they use DEX for attack and damage rolls alternatively .
Paladin : +2 to STR and +1 to CHA make Dragonborn an ideal racial bonus for Paladins. Combine this with the breath weapon and price reduction and you are looking at a identical strong base build. You can choose between the vanilla Dragonborn to get the Draconic Ancestry or the Ravenite Dragonborn to get extra attacks ( and smites ) when in melee battle .
Ranger : +2 STR is decent for a melee Ranger, the +1 CHA is wasted .
Rogue : No DEX for a Rogue. Darkvision won ’ t make up for the poor ability bonuses here .
Sorcerer : The STR promote will be wasted but the CHA is what you are looking for. Shame the CHA bonus is merely +1 or else this class would be an amazing choice. A damage resistor and Breath Weapon is a estimable bonus.
Warlock : The +1 CHA bonus is nice, but the +2 STR will go to waste. The breath weapon can help with limited spells .
Wizard : The Draconblood Dragonborn has a good racial bonus, but the traits aren ’ thyroxine quite adenine good as other Races that will give a +2 bonus. If you want to be a Dragonborn Wizard, it is surely placid feasible .
Mike Bernier
Mike Bernier is the lead content writer and founder of Arcane Eye. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
He is the author of Mike Bernier is the lead subject writer and founder of Arcane Eye. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the authentic jungle of houseplants that have invaded his family. He is the generator of Escape from Mt. Balefor and The Heroes of Karatheon. Mike specializes in character creation guides for players, homebrewed mechanics and tips for DMs, and one-shots with alone settings and scenarios. Follow Mike on Twitter