Table of contents
WHAT TO DO ON DAY 1
You ’ ll start by picking your campsite placement ampere well as the campsite locations of the other two villagers you ’ ve been handed. Pick cautiously because you won ’ metric ton be able to change these locations for a while ( and even then, at some significant expense ) .
once you ’ ve placed everyone ’ sulfur tents, Tom Nook ( the adult raccoon in the sweater ) will give you some simpleton objectives ( collecting Tree Branches and Fruit ). Finish that and head to the party. Feel free to take a nap after this, which is when the real bet on will start .
once you wake up, you ’ ll be playing in real fourth dimension ( meaning it will be night if it ’ randomness night where you live ). Make sure you speak to all of the villagers, as you may get some detached furniture or a recipe for being a friendly neighbor.
Nook will give you the recipes for “ flimsy ” tools. You ’ ll want to make a Flimsy Fishing Rod and a Flimsy Bug Net .
Big Goal 1 – Donate 5 fish or bugs to Tom Nook for study
Use your fish perch and net to collect the assorted bugs and fish you ’ ll examine on your island. On your first day, you ’ ll entirely need five alone critters. After donating five, Nook will grant you an axe recipe and a watering can recipe. He ’ ll besides call his buddy, Blathers the Owl, and tell him to come to the island to open a museum .
Note: If you are playing on a switch with early people, only the chief report holder ( the beginning person who started playing ) can donate things to Nook. To make progress, you ’ ll need that primary account holder to finish their five donations .
Decide where you want Blathers’ Museum to go. You ’ ll want to pick something central as you ’ ll be going there quite a morsel .
If you ’ ve collected more than five creatures on your first day, make sure you save any unique finds in or around your camp. If you run out of space, you can plop items on the ground in front of your tent. Don ’ metric ton worry : They ’ ll be safe. If you find two of the same animal, feel exempt to sell the duplicates .
Big Goal 2 – Pay off Tom Nook
Tom Nook will charge you 5,000 Nook Miles ( or closely 50,000 Bells ) for the pleasure of moving to his island. You ’ ll want to pay off this debt on the first day. It shouldn ’ deoxythymidine monophosphate be much exploit, as you ’ ll be raking in Nook Miles equitable by completing assorted objectives ( collecting 10 bugs, selling Clumps of Grass, and so forth ). You ’ ll accomplished many of these objectives without even trying, but feel free to look through your Nook Phone to see if there are any tasks within reach .
Make indisputable you speak to Nook afterwards and accept his offer to build you a family, as well .
Big Goal 3 – Increase your inventory space, and buy the Tool Ring
This is optional for Day 1, but if you plan on sinking a short ton of time on launch sidereal day, you may find yourself with an abundance of Nook Miles. head to Nook ’ s tent and use the ATM-looking machine to purchase the Pocket Organization Guide for 5,000 Nook Miles. This will add another rowing to your inventory, which will decidedly come in handy .
Another optional but easy-to-recommend purchase : the Tool Ring for 800 Nook Miles. This allows you to switch between tools cursorily by hitting Up on the D-pad .
Big Goal 4 – Harvest resources
Walk around your town and find four rocks. Pull out your ax and smack each of the rocks. You can hit each rock multiple times ( up to eight if you ’ ra identical quick about it ) and each will spit out resources like Stones, Clay, and Iron Nuggets. One of the four starting rocks will besides spit out Bells .
once you ’ ve hit all the rocks and collected the resources, you ’ ll want to harvest Wood. Use that same axe to hit each tree on your island three times and pick up the Softwood, Hardwood, and Wood they drop. If your ax breaks during this process, make a newfangled one using the Wooden Sticks you get from shaking trees .
Important: Avoid crafting anything that requires Iron Nuggets. You ’ ll need 30 Iron Nuggets in the near future, and they are hard to come by in the early game .
once you ’ ve completed all of the above steps, feel free to save your bet on and ready yourself for Day 2 .
WHAT TO DO ON DAY 2
When you wake up, you ’ ll see that your tent has been upgraded to a house. Congrats ! You ’ rhenium well on your way. head to Tom Nook, who will congratulate you and give you a new mortgage for 98,000 Bells for the next family upgrade. time to get to work .
Big Goal 1 – Donate 15 fish/bugs to Blathers
If you played a draw on Day 1, you were credibly able to find 15 different species of bugs and fish ( not counting the five you donated to Tom Nook on the beginning day ). If thus, bring them over to Blathers the Owl. He ’ ll give you a recipe for the Flimsy Shovel and the Vaulting Pole, the latter of which you can use to cross over rivers in your town .
once you ’ ve donated 15 species, you won ’ metric ton be able to donate any more, so hold any new species you find after that ( and sell any duplicates ) .
You should besides have a letter from “ Mom, ” which includes three pieces of yield that are not native to your town. Use your newly acquired shovel to dig three holes and plant the special fruit. note that trees will lone grow if there is one free space in every focus around it, sol make certain the spots you pick are net .
speak of the Flimsy Shovel, keep an eye out for cracked spots in the ground. Dig at these spots to find Fossil Pieces, which will finally find a family with Blathers after his museum opens .
Big Goal 2 – Collect resources again!
Repeat the resource collection serve from Day 1, hitting all of the rocks and trees on your island. You can make the time of the rock mining a fiddling easier by digging two holes in a aslant formation like this :
Stand in the corner of the two holes, and hit the rock with your shovel. The two holes will ensure that you don ’ triiodothyronine get pushed backward and miss the rock entirely ( therefore giving you fewer a at it ) .
Big Goal 3 – Bring resources for the Store
If you were thorough in your resource collect, you should have at least 30 Softwood, 30 Hardwood, and 30 Wood. Head into Tom Nook ’ mho tent and address to Timmy, the little raccoon. He will mention that he ’ sulfur interest in building his own store, but he ’ ll need resources to do it. Give him all 90 different pieces of Wood .
unfortunately he ’ second besides looking for 30 Iron Nuggets. It ’ s possible you are precisely shy of that number, even if you collected every resource you could on both the first and second base days. That ’ sulfur very well : Feel free to wait until Day 3 before turning the ask resources in .
Big Goal 4 – Use the Nook Ticket
Tom Nook will grant you a free Nook Ticket, which will let you visit a randomly generated island filled with more resources to collect. If you ’ re just shy of your Iron Nuggets finish and you want to ensure the store is built ampere promptly as possible, this is a dear way to do it, but it ’ s besides wholly ticket if you ( like us ) have to wait until Day 3 before you reach 30 Iron Nuggets .
Note : If the random island you visit happens to have a fruit that ’ sulfur different from your native island fruit, be certain to bring deoxyadenosine monophosphate many as you can back dwelling. Rather than sell them, you can plant them ( equitable as you did with the fruits from Mom ). Non-native fruits sell for 500 Bells each and are a good way to make decent money early on .
The Nook Island may besides have an animal inhabitant who you can talk to and invite to live with you. It won ’ t happen immediately, but it ’ s a good idea to invite whomever you see early on to speed up the summons of filling out your island .
Big Goal 5 – Buy improved recipes for your tools
The machine in Tom Nook ’ s store sells something called Pretty Good Tool Recipes for 3,000 Nook Miles. These are more durable versions of your existing tools, but they cost more resources to build ( including the much-needed Iron Nuggets ). Don ’ t fuss with any of these tools until you ’ ve turned in the 30 Iron Nuggets for the shop .
note : You ’ ll have two fresh recipes for axes when you buy this recipe throng. You can build the Stone Axe without Iron Nuggets. It offers a decent lastingness upgrade from the Flimsy Axe, making it pretty worthwhile ( but not mandate ). The early axe in the recipe pack looks like it ’ s made out of metal and requires Iron Nuggets to build. Be careful with this second ax, as it can chop trees down in two hits. If you ’ re precisely gathering wood from trees, just use the Stone Axe .
WHAT TO DO ON DAY 3
good news program : Blathers ’ museum is being built ! bad news : You can ’ t actually donate anything while it ’ second under construction, thus keep your newfangled discoveries in your house for the time being. Don ’ deoxythymidine monophosphate worry : The museum will open tomorrow .
Big Goal 1 – Finish the Store (if you haven’t yet)
If you managed to collect the ask resources for the Store, it ’ ll be open today. If you ’ re inactive trying to collect 30 Iron Nuggets, you ’ ll undoubtedly hit that act after hitting all of your island ’ randomness rocks on Day 3. Make certain you deliver the requested haul to Nook ’ sulfur camp, and the Store will be built on the future day.
And don ’ thymine forget : If you ’ re hush athirst for resources, you can buy a Nook Ticket for 2,000 Nook Miles, granting you an island full of goodies .
Big Goal 2 – Harvest even more resources
once you turn in your 30 Iron Nuggets, you can be a little more freewheel with that resource, which means you can make a few of the higher-end tools you have in your recipe book. This will speed up the process of collecting resources. You can never have enough resources, and you ’ re going to need a boatload of them starting tomorrow .
WHAT TO DO ON DAY 4
This is going to be a big day. Blathers’ Museum is going to be fully open, which means you can take everything you ’ ve been saving over to him for contribution. If you ’ ve already donated something, it ’ ll be grayed out, so it ’ s a good idea to fill your inventory with likely discoveries to see what he ’ ll accept. Afterward, you can sell everything that ’ s grayed out .
Where do you sell it ? Timmy and Tommy ’ sulfur Store, of course ! Nook’s Cranny will be your new shop address for raw furniture. You can besides sell off unnecessary items and check the dining table in presence of the memory for an in demand detail that sells for far more than convention .
Big Goal 1 – Build a Bridge
spill to Tom Nook, who will mention that there are new people interest in moving to your island. But first gear he wants to make sure there ’ second enough space for them. He ’ ll give you a recipe for a Wooden Bridge, which will make traveling across a single river far easier. It ’ ll require a handful of Wood to create the components, but you ’ ve been harvesting every day, good ? So you should be finely !
Think long and difficult about the placement of your beginning bridge, though. While the beginning bridge is release, subsequent bridges will cost a distribute of Bells, so make this one count. Put it somewhere that you think will get the most use based on your island layout .
Big Goal 2 – Select three housing plots
After you plop down your bridge, Nook will give you three house plots. Unlike the plots you selected for your tents on Day 1, these plots are enormous because they include the family and a smother lawn .
We ’ five hundred recommend placing them slightly close to each other, for public toilet sake, but in the retentive run their placement won ’ t make a huge dispute, so don ’ deoxythymidine monophosphate stress about it .
Big Goal 3 – Build furniture for your plots
Each of the three plots requires six pieces of furniture — three inside and three outside. All of the furniture requested for the plots is DIY furniture, meaning you can craft it using common materials. You ’ ve been harvesting every sidereal day, right ? If therefore, you should have batch of resources to finish each of the plots today. If you don ’ triiodothyronine, you can always purchase a Nook Ticket for more forest, Iron Nuggets, Stones, or Clay .
When you place the second plot, you ’ ll unlock the recipe for the Ladder, which you can use to climb the steep cliffs on your island. You ’ ll motivation to snag the flowers that are up there for one of the furniture requests, but while you ’ re up there, keep an eye out for fossils or bugs that you haven ’ thyroxine found so far .
once you ’ ve finished all of the requests, talk to Tom Nook and let him know the subcontract is done. You ’ ll have new villagers soon !
Big Goal 4 – Harvest more resources
You know what to do !
WHAT TO DO ON DAY 5
If you ’ ve been following this guide, Day 5 in Animal Crossing : New Horizons is going to be a sting decelerate. There are truly only two major events to take bill of .
first, your Wooden Bridge will be completed. unfortunately you won ’ metric ton be able to build any more bridges for a little while, but at least that ’ ll make one river crossing easier for now. You can talk to Nook and attend the opening ceremony, but it ’ s optional .
Big Goal 1 – Meet your new neighbor
The other noteworthy thing on Day 5 : You ’ ll have a new inhabitant on your island ! walk over to their newly built house and have a new world chat. You won ’ t get much out of it, but it ’ second constantly a good theme to introduce yourself .
Big Goal 2 – Learn how to customize furniture
Tom Nook will teach you how to customize furniture and other DIY projects via a seminar in his camp. Take his classify, and it ’ ll open a wide diverseness of ocular customizations for your furniture and tools .
Big Goal 3 – Harvest more resources
By this compass point you ’ re likely drown in Hardwood, Softwood, and Wood. If you feel like you ’ ve got plenty, feel free to skip the day hitting all the trees around your town, if merely to save your sanity. That said, it ’ sulfur always thoroughly to hit all of your rocks for Iron Nuggets, Stones, and more, as these resources can be a bit unvoiced to come by. You may even score a Golden Nugget in the work. If you do, save it for late .
WHAT TO DO ON DAY 6
Another freebie sidereal day. You should have another modern villager in town, but outside of talking to them there won ’ metric ton be a lot of “ must-dos. ” Feel loose to spend the day however you wish. Drowning in Nook Miles ? Buy a ticket to a Nook Island, and possibly you ’ ll luck out with some fruit you don ’ thymine already have .
Or you can spend the day fishing and collecting bugs to build up your hoard of Bells. It ’ s very up to you !
WHAT TO DO ON DAY 7
There ’ south something big happening on your island today. Yes, Tom Nook ’ s boring ol ’ tent is being transformed into a legit Resident Services building, with all sorts of new functionality added. unfortunately, it ’ mho going to take a couple days for the upgrade to happen .
today it ’ s by and large occupation as usual, but tomorrow the tent ( american samoa well as the ABD machine ) will be in full inaccessible. Don ’ triiodothyronine worry, the Nook Miles streak you get for accessing the ABD every day won ’ t be broken during this time .
The third gear and final examination caparison diagram should be filled nowadays, so make indisputable you head over there and introduce yourself. I ’ molarity certain they ’ ll appreciate all the feat you put in to get them set up .
AFTER YOUR FIRST WEEK
The big event on the horizon ( which should happen on Day 9 if you ’ ve been following this lead ) is the first step of the new Resident Services build. Once that opens, you ’ ll unlock the ability to build bridges and ramps throughout your island for a goodly Bell charge .
After that, there are more events and buildings still to come, indeed be indisputable to keep checking back each day to see what the island has in memory for you. Remember : animal traverse : New Horizons is a marathon, not a sprint, so even just 20 minutes per day should be batch to get the basics done. Of run, if you want to go over that, we ’ re surely not stopping you .
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