Archery ( besides referred to as Marksman ) is the skill governing the use of bows and crossbows DG. Each skill point grants a +0.5 % bonus to the damage consider with bows and crossbows. The Archery tree has a sum of 9 perks, requiring 16 perk up points to fill .
In-game description : An archer is trained in the use of bows and arrows. The greater the skill, the more deadly the shot.
Skill Perks [edit ]
Overdraw
Critical Shot
Eagle Eye
Steady Hand
Power Shot
Hunter’s Discipline
Ranger
Quick Shot
Bullseye
Archery Perk Tree
Perk | Rank | Description | ID | Skill Req. | Perk Req. |
---|---|---|---|---|---|
Overdraw | 1 | Bows do 20% more damage. |
00 0babed |
||
2 | Bows do 40% more damage. |
00 07934a |
20 Archery | ||
3 | Bows do 60% more damage. |
00 07934b |
40 Archery | ||
4 | Bows do 80% more damage. |
00 07934d |
60 Archery | ||
5 | Bows do twice as much damage. |
00 079354 |
80 Archery | ||
Critical Shot | 1 | 10% chance of a critical hit that does extra damage. |
00 105f1c |
30 Archery | Overdraw |
2 | 15% chance of a critical hit that does 25% more critical damage. |
00 105f1e |
60 Archery | ||
3 | 20% chance of a critical hit that does 50% more critical damage. |
00 105f1f |
90 Archery | ||
Hunter’s Discipline | Recover twice as many arrows from dead bodies. |
00 051b12 |
50 Archery | Critical Shot | |
Ranger | Able to move faster with a drawn bow. |
00 058f63 |
60 Archery | Hunter’s Discipline | |
Eagle Eye | Pressing Block while aiming will zoom in your view. |
00 058f61 |
30 Archery | Overdraw | |
Power Shot | Arrows stagger all but the largest opponents 50% of the time. |
00 058f62 |
50 Archery | Eagle Eye | |
Quick Shot | Can draw a bow 30% faster. |
00 105f19 |
70 Archery | Power Shot | |
Steady Hand | 1 | Zooming in with a bow slows time by 25%. |
00 103ada |
40 Archery | Eagle Eye |
2 | Zooming in with a bow slows time by 50%. |
00 103adb |
60 Archery | ||
Bullseye | 15% chance of paralyzing the target for a few seconds. |
00 058f64 |
100 Archery | Ranger or Quick Shot |
† The paralysis lasts 10 seconds. This effect is affected by any Alteration modifiers, such as the Stability fringe benefit .
Skill Usage [edit ]
Arrow damage is the summarize full of the quality and material of the bow and the arrow being used, arsenic well as the bow ‘s withdraw distance. A bow will not deal its convention maximum sum of damage until finished being in full drawn. Arrows that are misfired unintentionally before having fully drawn the bow result in a price penalty. Drawn bows can be cancelled by pressing the ‘ Sheath Weapon ‘ button .
The trajectory and speed of arrows are freelancer of a character ‘s skill level in Archery ; only price increases with skill flat. When shooting an arrow, you will discover that arrows have significant ‘loft ‘, or upwards movement, particularly at medium ranges ( See Notes ). To compensate, you should aim good below the mean aim in order to hit it. If the aim is moving, aim where they are going to be, as the arrow is a quite slowly rocket. note that the steady Hand perk up affects neither the speed of the arrow, nor the enemy, therefore leave your aim the same as if time was not slowed. If the target is farther away, then aim slightly above it, as gravity has an influence on trajectory. note that the Eagle Eye perk up does in fact decrease the influence of gravity, so do not aim vitamin a high as you would if you were not zooming in. Since there is no hit location recognition in Skyrim, trying to achieve headshots will not cause increase damage, but rather may cause your shot to miss if you do not properly history for the arrow ‘s trajectory .
While you have a bow equipped you can not block attacks ; however, you can perform a melee strike with the bow by pressing the ‘ Block ‘ push button. Doing so costs a minor total of Stamina, but will stagger the foe, giving you time to set up a shoot, flee to a safer distance, or switch to a melee weapon. In addition, having high skill in Block and the Deadly Bash fringe benefit will cause the mint to inflict significant price. ( 5.5 * 5 = 27.5 at 100 skill and Deadly Bash 5x damage perk up. )
Most bows and crossbows can be upgraded at a grindstone based on perks invested in Smithing. Arrows and bolts can besides be crafted if you have the Dawnguard addition. You should always be on the lookout for better arrows whenever possible, as the wrong difference between iron and Daedric arrows is significantly larger than between any other cast-iron and Daedric weapon .
There are places where NPCs can sometimes be found doing target drill, and their arrows and bolts may be retrieved from the target dummy ; for exercise in Dragonsreach, Great Porch, in the court of Castle Dour or in the cisterna area of The Ragged Flagon .
Arrows and bolts shot by you that hit your adversary can sometimes be recovered from their cadaver ; the Hunter ‘s Discipline perk up increases this gamble of recovery. Enemy missiles that strike you may besides be added to your inventory. If an arrow or gobble fired by you or an enemy misses its mean target, it can about always be recovered from the anchor or a nearby object, if you can find it. Note that missiles that strike non-flesh enemies, such as skeletons and mudcrabs, will much bounce back toward you. Enemies that break apart upon end ( such as skeletons ) will drop all the arrows you have shot them with when they die .
Eagle Eye and firm Hand [edit ]
With the Eagle Eye fringe benefit, you can press the Block see to soar in on your target. however, doing therefore slowly drains your Stamina, and can not be maintained indefinitely. With the steady Hand fringe benefit, using Eagle Eye besides slows time by a 25 % ( 50 % with the second rank ), making everything appear to move in slow-motion. This effect allows you more time to think through and set up the shoot. Although the action of drawing the bow will occur in slow-motion if you have not nocked the arrow before pressing the Block command, there is an exploit around this that can significantly increase DPS ( See Bugs ). note that you can not zoom in while under the effect of the Slow Time draco abuse, regardless of whether you have perks in steady Hand or not .
Draw Speed [edit ]
Firing a bow has three stages :
- Nock the arrow.
- Draw the bow.
- Release the arrow and rest.
The score stage appears to take about 0.4 seconds and the lie stage about 0.6 seconds regardless of bow or perks. The time required for a full draw depends on the bow, however ; heavier bows tend to take longer to draw .
full draw time = Nock + Draw + rest = 0.4s + (1.66s / (weapon speed * (1 + Quick Shot perk))) + 0.6s example: Long Bow (without Quick Shot perk) = 0.4s + (1.66s / (1* (1 + 0))) + 0.6s = 2.66s
Detailed Bow Comparison [edit ]
note that the root wrong and DPS does not include any damage added from the enchantments that exist on some of the unique bows listed .
The equality to easily work out your potential displaced person is
(bow damage + arrow damage) / time
As you can see above, constipate bows are among the best in the game based on base damage, however as they can not be tempered other bows will finally overtake them. You can besides see that early in the game, the higher damage-dealing bows do the most damage, but as the damage outputs increase, it is the speed of the crouch that becomes more significant. In the table above, with quick shooting and the best arrows, a long bow does more dps than a daedric crouch. Your choice of arrow can besides have a significant impingement on dps early on, but as the damage from arrows is static they will be less influential on overall displaced person ( cast-iron arrows consequence in a displaced person of 6.14 for the long bow and 7.61 ) .
A temper retentive crouch will finally do more displaced person than all other bows except Zephyr, Auriel ‘s Bow, and Froki ‘s Bow, due to the nature of the formula. Despite the daedric bow ‘s high gear wrong, its very dull amphetamine is a austere limitation because of how the formula works. Auriel ‘s Bow is the best bow in the game for displaced person, though at a huge cost of maximal price. Karliah ‘s Bow is the best in the game for maximal damage in one shoot, and has the third base best displaced person evaluation. however, the slow speed of Karliah ‘s Bow will quickly see it slip behind the other best bows. The dragonbone bow is a good compromise between travel rapidly and damage, and it is more than sufficient at higher levels. It has the high base damage that is used for prowler attack calculations ( the low base price of Auriel ‘s may not be enough to one-shot-kill many enemies ). The dragonbone bow has the add benefit over Zephyr and Auriel ‘s Bow of being enchantable, allowing you your own custom enchantments that, with sufficient skill in enchanting, can push its displaced person well above the others .
Range and Trajectory [edit ]
The primary coil factor affecting your maximum range is the ball-shaped game setting fVisibleNavmeshMoveDist
; past this distance, your arrows will “ phase through ” targets without doing any price. The nonpayment value is 4096 distance units ( for reference, a weapon with a reach of “ 1 ” has a scope of 141 distance units, by nonpayment ). This issue has been addressed by the Unofficial Skyrim Patch ; it triples the default option, to 12288, which should constantly be adequate that the arrow will always impact anything it can reach. The second most significant divisor is the rocket ; it has a maximum range ( which is typically not relevant, but can matter for the Riekling Spear DB, which has a maximum range of 4000 – most projectiles have ranges measured in the tens of thousands ), a focal ratio, which determines how quickly the projectile travels, and a gravity rate, which determines how promptly the projectile drops ( higher is faster, for both ). Gravity tends to be the same for all of your arrows and bolts, but bolts travel significantly faster – the ammunition page covers these values .
The basal factor affecting your trajectory is the dress of ball-shaped plot settings :
f1PArrowTiltUpAngle
; default2
.f3PArrowTiltUpAngle
; default2.5
.f1PBoltTiltUpAngle
; default1
.f3PBoltTiltUpAngle
.
These set the angle your projectiles fire at from bows ( the Arrow
settings ) and crossbows DG ( Bolt
) in the first-person ( 1P
) and third-person ( 3P
) perspectives. A respect of 0
is initially flat, along the bottom of the targeting reticle. cocksure values tilt the projectile up. See the Notes section below for optimization .
Range and Trajectory are besides affected by bow speed. On a wax pull, slower bows will shoot arrows higher and with less drop, while faster bows will shoot arrows lower with more spend. This means that at short ranges, arrows shot from faster bows will be more accurate to the crosshairs, while slower bows will shoot gamey. At farseeing ranges, arrows shot from faster bows will drop well, requiring you to aim higher to compensate, while slower bows will hit the prey much closer to the crosshairs—though you may still need to compensate for drop depending on the roll. besides, slower bows have a flat ballistic trajectory, which means they will travel further than arrows shot from a faster bow. This effect comes entirely from weapon speed—other factors such as weight and damage do not play a role. You can see a comparison of the weapon speeds of many bows here. Of further note, the fringe benefit Quick Shot has no impression on roll and trajectory, but Eagle Eye does, as it efficaciously decreases the gravity respect of the rocket .
VR Archery In Skyrim VR, equipping a bow will place the bow in the off-hand and the weakest available arrows in the main hand, though a different set up of arrows can be selected. Bring the arrow to the bow string, then press and hold Right Attack/Block on the accountant to nock the arrow. Draw the bow back and release Right Attack/Block to fire. To cancel a shot, bring the arrow back to its master situation and free Right Attack/Block .
In VR Settings you can choose realistic Bow Aiming. With this option turned on, you can aim with both hands alternatively of just one. After you ‘ve nocked your arrow you can move it around with your arrow hand to change the focus the arrow will fire. When you do, this will rotate the bow adenine well. You can besides still position your bow by moving your bow hand, but your arrow handwriting will ultimately determine the direction the arrow flies when you release correct Attack/Block. With realistic Bow Aiming turned off, your arrow will shoot straight forward in the management you ‘re aiming with your bow hand .
You can perform a weak knock attack by punching the target with the equipped bow. Like in non-VR versions of the game, a partially drawn bow does less damage and does n’t travel as far .
Crossbows are held in the main hand, and are fired by pressing Right Attack/Block. Unlike bows, bolts can not be held in the off-hand and are reloaded mechanically once fired .
An archery stove is present in the independent menu Playroom area for practicing VR archery before starting the game .
Skill Increases [edit ]
Character Creation [edit ]
The surveil races have an initial skill bonus to Archery :
Trainers [edit ]
Skill Books [edit ]
Gaining Skill Experience [edit ]
- Weapon skill gains are based on damage dealt against valid targets (those whose health can be damaged). You can increase your skill level faster by choosing the best available ammunition and best available bow that has the highest DPS.
The equality governing skill profit in Archery is thought to resemble something like this :
Bwd = Base weapon damage
Bad = Base ammunition wrong
lumen = Leveling Multiplier ( stay, rock, etc. )
ten = Damage interpreter
bool ( DamagingHit ) = 1 or 0, true or false
skillXP += bool ( DamagingHit ) * ( lumen ( Bwd + Bad ) / x )
dialogue [edit ]
- If your Archery skill is over level 30, guards will occasionally say: “Favor the bow, eh? I’m a sword man myself…”
- If you have a bow and arrows equipped, guards may also say “Keep your arrows in your quiver, archer”.
Notes [edit ]
- Despite being classified as a combat skill, Archery receives skill gain boosts from the Thief Stone rather than the Warrior Stone.
- This issue has been addressed by version 1.2 of the Unofficial Skyrim Patch; it is now boosted by the Warrior Stone perk.
- The movement speed with a drawn bow (shot ready) is reduced in comparison to Oblivion, making archers less mobile. A perk is available to compensate for this.
- Arrows will remain equipped (and appear on the back of your character accordingly) even if you have unequipped the bow. This will enable you to pin your bow of choice and melee weapon or spell of choice to your favorites menu, and swap between them on the fly, without having to re-equip your arrows.
- Arrows are not accurate to the center pointer. The arrow shoots slightly above the crosshair. Use the archery practice targets to see the exact dynamics for different ranges.
- Arrows can be forced to shoot through the center point by modifying (or adding, if they don’t exist) a few lines in Skyrim.ini, in the My Documents folder. Also, setting
fVisibleNavmeshMoveDist
to a high value (above ~10000) allows you to hit targets with arrows as far as the arrow can fly, rather than passing through targets (without causing damage) at long distances:
- Skyrim.ini
[Combat]
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
[Actor]
fVisibleNavmeshMoveDist=14000.0000
- Alternatively, if Dawnguard is installed:
- Skyrim.ini
[Combat]
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
[Actor]
fVisibleNavmeshMoveDist=14000.0000
- Note: apparently the draw distance of the game is initialized badly, because if you keep it at the default from the very start of the game of a fresh install, then setting
fVisibleNavmeshMoveDist
to a higher value doesn’t have any effect. If you max out the draw distances, then it will have an effect. If afterwards you move draw distance to minimum again,fVisibleNavmeshMoveDist
will continue to have an effect.
- Arrows can be forced to shoot through the center point by modifying (or adding, if they don’t exist) a few lines in Skyrim.ini, in the My Documents folder. Also, setting
- Arrows can be used as distractions. If you have not been spotted by an enemy, shooting an arrow will make them investigate the point of impact.
- Be aware, however, that after checking out where the arrow hit they may investigate where it was shot from. Make sure to either kill them quickly, distract them again, or move to safety.
- Archery is one of two skills which has a different Console ID than the name, the other being Speech. The actual Console ID for Archery is
Marksman
. For example, the Console code for improving Archery isAdvancePCskill Marksman <#>
. The term “Marksman” also appears in a few other contexts, e.g. Fortify Marksman. - Having high skill in Block in conjunction with the Deadly Bash perk can be useful for an archer. At 0 Block skill, bow bashing only does 1.1 damage, but at 100 Block skill a bow bash does 5.5 damage. With Deadly Bash perk, the 5x damage multiplier brings the bash damage up to 27.5. Bow type does not affect the damage magnitude.
- Another perk exists in the Creation Kit but was removed from the game before release. It is called “Trick Shot”, and would have been available at 80 Archery skill if the “Quick Shot” perk has already been unlocked. The description for Trick Shot is: “25% chance to disarm an opponent.”
- You can give yourself the perk using the Console command
AddPerk 105f1a
. It won’t appear in your skills menu, but it does work.
- You can give yourself the perk using the Console command
- Using the Secret of StrengthDB power will allow you to be able to use zoom ability gained from the Eagle Eye and Steady Hand perk, without using your stamina, for the duration of the power’s effect.
Bugs [edit ]
- While drawing the bow from its starting point under the slow time effect of Steady Hand, the damage modifier of the bow will increase in real time if you release the block command simultaneously with the attack command. Thus, if you learn the maximum draw time in real time, this allows you to use Steady Hand while you draw and release the arrow “early”, which deals full damage with full trajectory. Note that the bow will behave as intended if you release the arrow while still holding the block command.
?
- Bullseye ‘
Read more: Reef
s chance to activate is actually 16%.
- This bug is fixed by version 1.1 of the Unofficial Skyrim Patch.
- If you quickload while zooming with a bow, it will cause time in the loaded game to pass at the same rate as if you were zooming. Zooming again turns it back to normal.
- Sometimes while nocking an arrow, the arrow may not appear.
- The perk Bullseye actually works by sending out an instant Paralyze spell which strikes the target when an arrow is fired from a bow rather than when the arrow strikes the target. The negative effect of this is that if the bow is fired from a large enough distance, the target will instantly become paralyzed and fall to the ground before the arrow reaches them, causing the arrow to miss the target it supposedly paralyzed.
- Occasionally the perk Ranger will not seem to function if you unlock it while crouching. Be sure to be in a standing position when unlocking this perk.
- The cinematic kill camera causes a wrong starting position for the bow/arrow. If you are shooting from the rim of a ledge, the kill camera effect will start but then immediately end with the arrow striking the ledge even though a normal shot without kill camera would not be blocked.
- In close range with an enemy, right after firing an arrow that was fully drawn, you can make a bash attack which is treated as a fully drawn arrow attack. This applies the paralysis effect, any enchantments on the bow, and also raises the Archery skill rather than the Block skill. Note that you have approximately 0.5 seconds after releasing the arrow to perform the bash for the extra damage.
- The range of Archery is internally broken, stopping at what seems to be long range, where the arrow will still appear, but cannot hit any entities.
- This bug is fixed by version 2.0.5 of the Unofficial Skyrim Patch.
- Apply the changes to Skyrim.ini mentioned in the Notes section.
- If you press (RT then release, hold RT, tap X) for crossbows, it will completely ignore reload and shoot up to around 2 bolts a second.
- Occasionally, when you perform a sneak-attack cinematic kill shot while zooming in with the Eagle Eye perk, your Stamina will be completely drained after the cinematic finishes.
- Making the Archery skill legendary does not actually remove the Ranger or Quick Shot perk effects.
- If you tap the attack button after releasing an arrow, but before the bow returns to the rest position, the bow will draw an arrow to full draw and stop. Tapping the attack button again will release the arrow.
- Occasionally, an arrow that misses its target and falls into water will rest on the surface of the water as if it were a solid surface, rather than bobbing on top of the water or flowing downstream with the current.
?
- Saving and reloading the game will cause the arrow to behave normally.
- The in-game descriptions for Steady Hand ranks 1 and 2 say that zooming slows time by 25% and 50%, respectively, but the actual magnitudes are 50% and 75%.
Mod Notes : Ranks 1 and 2 correspond to abilities PerkSteadyHandTimeSlowdown01 and PerkSteadyHandTimeSlowdown02, which decrease actor value BowSpeedBonus by 0.5 and 0.25, respectively. At rank 2, both abilities are in effect. BowSpeedBonus changes can be confirmed in-game on personal computer with cabinet dominate “ player.getav BowSpeedBonus ”. This bug submission merely notes the discrepancy and makes no claim as which set of magnitudes was intended .- This issue has been addressed by version 2.1.2 of the Unofficial Skyrim Patch; the text was changed to reflect the actual magnitudes. (details)
- The German translations of Steady Hand incorrectly indicate that either half (level 1) or no (level 2) Stamina will be drained while using it.